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Bootstrapping: Douglas Engelbart, Coevolution, and the Origins of Personal Computing by Thierry Bardini,

Bootstrapping: Douglas Engelbart, Coevolution, and the Origins of Personal Computing by Thierry Bardini,
Bootstrapping analyzes the genesis of personal computing, from both technological and social perspectives, through a close study of the pathbreaking work of one researcher, Douglas Engelbart. In his lab at the Stanford Research Institute in the 1960s, Engelbart, along with a small team of researchers, developed some of the cornerstones of personal computing as we know it, including the mouse, the windowed user interface, and hypertext. Today, all these technologies are well known, even taken for granted, but the assumptions and motivations behind their invention are not. Bootstrapping establishes Douglas Engelbart's contribution through a detailed history of both the material and the symbolic constitution of his system's human-computer interface in the context of the computer research community in the United States in the 1960s and 1970s. Engelbart felt that the complexity of many of the world's problems was becoming overwhelming, and the time for solving these problems was becoming shorter and shorter. What was needed, he determined, was a system that would augment human intelligence, co-transforming or co-evolving both humans and the machines they use. He sought a systematic way to think and organize this coevolution in an effort to discover a path on which a radical technological improvement could lead to a radical improvement in how to make people work effectively. What was involved in Engelbart's project was not just the invention of a computerized system that would enable humans, acting together, to manage complexity, but the invention of a new kind of human, "the user". What he ultimately envisioned was a "bootstrapping" process by which those who actually invented the hardwareand software of this new system would simultaneously reinvent the human in a new form. The book also offers a careful narrative of the collapse of Engelbart's laboratory at Stanford Research Institute, and the further translation of Engelbart's vision.



Things a Computer Scientist Rarely Talks about: God and Computers by Donald Ervin Knuth,
Things a Computer Scientist Rarely Talks about: God and Computers by Donald Ervin Knuth,
How does a computer scientist understand infinity? What can probability theory teach us about free will? Can mathematical notions be used to enhance one's personal understanding of the Bible? Perhaps no one is more qualified to address these questions than Donald E. Knuth, whose massive contributions to computing led others to nickname him "The Father of Computer Science" -- and whose religious faith led him to undertake a fascinating analysis of the Bible called the 3:16 project. In this series of six spirited, informal lectures, Knuth explores the relationship between his vocation and his faith, revealing the unique perspective that his work with computing has lent to his understanding of God. His starting point is the 3:16 project, an application of mathematical "random sampling" to the books of the Bible. The first lectures tell the story of the project's conception and execution, exploring the complex dimensions of language translation, aesthetics, and theological history. Along the way, something even more interesting is revealed: the many insights that Knuth gained from such interdisciplinary work. These theological musings culminate in a mindbending final lecture, which tackles infinity, free will, and the other Big Questions that lie at the juncture of theology and computation. Things a Computer Scientist Rarely Talks About, with its charming and user friendly format -- each lecture ends with a question and answer exchange, and the book itself contains more than 100 illustrations -- is the most readable, intriguing approach yet to this crucial topic. It is, quite simply, required reading, both for those who are serious -- yet curious -- about their faiths, and for thosewho look at the science of computation and wonder what it might teach them about their spiritual world.



Personal Computer World - Personal Computer World (usually referred to as PCW) is a long-running British Computer magazine, which was launched in 1978. It is currently owned by VNU Business Publications.

Computer Chronicles - Hosted by Stewart Cheifet (with co-host Gary Kildall in the 1980s), Computer Chronicles was the world's most popular television program on personal technology during the height of the personal computer revolution. It was broadcast for twenty years from 1983 - 2002.

Heroes of Might and Magic (computer game) - Heroes of Might and Magic is a turn-based strategy game developed and published by New World Computing in 1995 for MS-DOS and Microsoft Windows-based personal computers. In 2000 it was ported to the Game Boy Color handheld game console by KnowWonder Digital Mediaworks and released by the 3DO Company.

PC World (magazine) - PC World is an American computer magazine offering advice on various aspects of personal computing.



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Fastest Computer in the World - Fastest Computer in the World The Feynman Processor Quantum computing, the reduction of computing elements to sizes far smaller than that of present-day chips, down to the size of individual atoms, presents new problems, problems on the quantum level. But thanks to new discoveries by Gerard Milburn fastest computer in the world and other cutting-edge scientists, quantum computing is about to become a reality. In this book, the first one for the general public to explain the scientific ideas ...

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